My focus lies in modeling environmental and character assets for games. I have proficiency in programs such as Zbrush, Maya, Unreal Engine 4 and 5, Unity, Substance Painter, Substance Designer, and several Adobe applications.
I have worked with several teams over 5 years as an art lead, design lead, modeler, and concept artist, and thus have experience in the pipeline process in large groups. My responsibilities on these projects required attention to detail and quality control to assure our final products were ultimately attractive, enjoyable, and functional.