As it stands, Harbinger of Spring is the product of eighteen weeks and an incredible team. Originally starting with nine core members, the team has since grown to encompass over twenty people, all with their own unique roles and talents. I functioned as the teams Zbrush artist, both being responsible for creating the character, as well as many of the environmental hero assets that can be found around the map. I also lead the UI/HUD Art direction.
Harbinger of Spring is a first person, multiplayer shooter, set in the near distant future. Players engage in a capture-the-flag style bout; Containers of sap are scattered throughout the map, and players must be the first to retrieve them and return them to their designated drop off point.
The character breakdown can be found on my profile.