Alleyway | Day and Night

While this project initially began as a Cyberpunk alleyway setting, I decided to veer into a more realistic modern-day scene instead. I had a ton of fun working on this project, as I haven't worked in a realistic setting for some time. The key areas I focused on were modularity and textures.
Similarly, I also wanted to create an environment that would work in both day and night scenarios. The florescent hum of city lights seemed to be a great solution.

Apart from the foliage and a few materials, which were sourced from Quixel Bridge, all assets were created by myself.

Composite Shot - Unlit, Detailed Lighting, Lit, Roughness

Composite Shot - Unlit, Detailed Lighting, Lit, Roughness

Modular Pieces - Buildings
I used 6 different buildings as the main volumes in this scene. Combined with decals and some light vertex painting, it allowed for more variation in the texture.

Modular Pieces - Buildings
I used 6 different buildings as the main volumes in this scene. Combined with decals and some light vertex painting, it allowed for more variation in the texture.

Modular Assets
This project gave me the opportunity to create modular props and other assets to use within the scene.

Modular Assets
This project gave me the opportunity to create modular props and other assets to use within the scene.

Initial concept with shading.

Initial concept with shading.

Initial concept with shading

Initial concept with shading

UE4 Mid Blockout

UE4 Mid Blockout

UE4 Mid Blockout

UE4 Mid Blockout