With the warm days of summer behind us, and the chill of autumn now settling in, I wanted to finish up a piece that had been collecting dust in my WIP folder.
I've been experimenting with a more stylized, non PBR artflow, and wanted to create a low-poly scene using all unlit, hand-painted materials.
The scene started with the Avian statue, with the other elements coming into play as I developed the peaceful vibe I was going for. Soon the concept of a forgotten statue within a secret glade began to take shape, and I leaned into that aesthetic. Sources of inspiration when texturing included Legend of Zelda Breath of the WIld, Ni No Kuni, and Studio Ghbli films.
One of the new techniques I had a lot of fun playing around with was baking the light into the textures. This gave life and dimension to the objects despite it being unlit, and created a unique look one can't really achieve with regular lighting.
Similarly, I had a blast with UE5 NIagra, which I find to be both arcane and infinitely easier than UE4 Cascade. I think I like Niagra more, though!
Overall this project was a ton of fun to create, as well as a great experience in dabbling with UE5.
Zbrush and Maya used for sculpting, rigging, animation, and UV's, and Photoshop, Substance Painter, and Substance Designer used for texturing.
UE5 used for scene layout and rendering, Premiere Pro used for compiliation and sound mixing.